![]() Unfortunately, once used, potions took several hours to become available once more unless a gamer ponied up real money for more. Potions are used to heal you character during combat, a vital mechanic in games like this. Still, there is a line at which point the IAP hooks become too annoying or prevent a game from being as fun as it should be – and many players would say that Dungeon Hunter 4's potion timers crossed that line. By successfully raiding someone's stronghold, you'll earn rewards like gold, Quartz (premium currency?), and League Points.Īlthough Dungeon Hunter 4 was a large and well-made free to play game, it suffered from an overabundance of in-app purchase hooks.įree games with in-app purchases are by far the most popular type of mobile game, and developers depend on those in-app purchases to make a profit and continue adding new content and improvements to their games. Players might be able to choose between several targets to raid rather than just being thrown into a specific match. The final portion of a raid ends with you battling an AI version of the player who created the stronghold. Raiding other players' strongholds asynchronously works like Cloud Raiders and similar games, except you'll directly control your character and fight through it like a dungeon. ![]() place minions, collect gold the minions generate, and optionally purchase shields for the stronghold ![]() You'll also be able to purchase shields for your stronghold, which will almost certainly cost premium currency. Your minions will generate gold (likely based on defeating invading players) that you can spend on further defenses. The all-new stronghold system basically brings Clash of Clans-style PvP raiding to the normally cooperative-focused Diablo-style action-RPGs.Įach player can create his or her own dungeon, placing minions and traps to defend it.
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